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How to make a rigid body move along a specific path using my mouse?

The game features 2d circular characters that are supposed to have rectangular shaped weapons that orbit the character. The weapon is supposed to follow and point towards the mouse, but still travels...

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Mass not effecting torque

Hi all, I'm making a 2D space game where the heavier the ship gets, the harder it is to move/steer. While the linear movement is effected as the rigidbody's mass increases, the angular acceleration is...

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Apply mass to Navmesh agents on 2D top down

Hello, using the navmesh agent in unity in a 2D top down game, i wonder how the masses of bodies can be controlled: Currently my agents move on the field pushing each other away and trying to find a...

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Unity my player does not jump

In my 3d game my character doesnt jump even though using a working script. Does anybody know why this is, is it to do with anything in this screenshot. I have made sure all settings are shown in...

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My jumping script has errors

I have a player movement script in my game and a key aspect of the game is jumping however you cant because my script does not seem to work, I have a screenshot showing what may be a problem and also...

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How to not get velocity by the other objects?,How to not get force by other...

I have one dynamic rigidbody object and one cinematic. I want to force gameobject to get velocity only by gravity, not by other objects. I can't just set high mass, the other object is not dynamic?

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why does my rigidbody weight only go up to 1e+09

im building a game with space physics and the planets mass is auto caculated then set to a mass variable which is then converted to rb.mass. but when I debug.log(mass) it says a number much higher than...

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How do you mass add projects into Unity Hub?

I store all of my Unity Projects in one folder. Recently, I moved my folder with all my Unity projects to another folder. Is it possible that I can add all of the Unity projects inside my new folder...

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Rigidbodies won't collide if mass difference is too high

I have two rigidbodies with colliders attached. They both can move independently and collide each other. The thing is, when i set one of the bodies to 1000 mass and the other to 1 mass, and have the...

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Why mass not affect fall speed

Hi, I adding mass to my object to faster falling down. But its not affect the object. For faster falling down I change gravity from Physics settings but all game is affected. It always falls at the...

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How do i AddForce ignoring the mass in 2D

I want to add a force to my GameObject ignoring the mass. I found ForceMode.VelocityChange but that only works for 3D. When I try ForceMode2D I don't have the option for VelocityChange. Why does 2D...

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print the mass values of rigidbody attached with the gameobjects assigned to...

i want a script , that should have the array variable to get the multiple gameobject as a elements and print the mass values of rigidbody attached with the gameobjects assigned to the array variable....

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Set player and enemy RigidBodies so that neither can push the other

I want to set up my RigidBodies such that my player and all enemies cannot move each other when interact. Right now, my player cannot be moved by enemies, but he can push enemies around very easily, as...

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=> Rigidbody falling too slowly!

I have FirstPersonPlayerMovement script attached to a simple capsule player in my scene. It has a rigidbody, all values set to default except for some constraints. But my player falls way too slow when...

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Stop Charactercontroller pushing objects with high mass

Hi, i am currently working on trees. I want them to fall and still react to the eviorment. When the player collides with a tree thats falling it is getting pushed. I have tried to set a higher mass on...

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Determination of Collider & unnatural physical phenomena

Hello. I have just started Unity and also my native language is not English. I hope you will forgive me that I'm not good at English. I want to make a conveyor that carries objects by rotating rollers....

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Player with CC can push objects with very high mass

Hi, in my game i can chop down trees and they will fall to the ground after i apply a force on the Riggid Body. The problem is that when the tree is falling, it can get launched by the player if i run...

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