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Stop Charactercontroller pushing objects with high mass

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Hi, i am currently working on trees. I want them to fall and still react to the eviorment. When the player collides with a tree thats falling it is getting pushed. I have tried to set a higher mass on the trees, but it doesnt seem to change the collisions with an object using CharacterController (or just not rigidbody) I still want the trees to collide with the player, but i dont want them to get aditional velocity from the player.

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