Hi All,
Total Unity noob here - sorry.
I have however read alot about it and am at the level of being able to understand about how to create a scene/level/world...
My question is:- is there a simple way to generate a large number of very similar but small scenes/texture maps/worlds
My project would involve a player playing in 1 area for maybe 30 minutes then transporting into another area for the next 30 minutes then another, etc....
I have read about random map generators - but this is not quite what I am after - at least i don't think so. I don't want one big map, just a lot of small maps and if the maps were to go mutiplayer - then I would like them to be the same to all players - obviously. So random maps sounds like its not quite right.
So, its just in the design phase, I would like to create a couple of thousand small terrains, all slightly different but using similar parameters.
If you can offer any guidance - it would be much appreciated and sorry if it sounds vague - I have a clear idea in my head but this is first steps at the moment.
If my question does need clarifying please let me know, otherwise thanks in advance for any response.
Cheers,
Rich
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