I am trying to calulate the changes that need to be made to the Wheel colliders of a vehicle depending on the amount of gravity. When I change `Physics.Gravity` to larger values my car begins to move very fast and in low gravity it moves very slowly. Are there any special values for `stiffness` for example that need to be calculated, does the mass need to be changed? What stats should I change to achieve realistic car physics in different gravities?
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