Quantcast
Channel: Questions in topic: "mass"
Viewing all articles
Browse latest Browse all 157

Vehicle Colliders in different gravities

$
0
0
I am trying to calulate the changes that need to be made to the Wheel colliders of a vehicle depending on the amount of gravity. When I change `Physics.Gravity` to larger values my car begins to move very fast and in low gravity it moves very slowly. Are there any special values for `stiffness` for example that need to be calculated, does the mass need to be changed? What stats should I change to achieve realistic car physics in different gravities?

Viewing all articles
Browse latest Browse all 157

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>