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Random jumps from default settings for WheelCollider when used on light...

Are there appropriate settings that work on relatively light rigid bodies that weight like 20Kg?

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Collision causes object to fly away at high velocity

I have a game where the user can fly a ship into islands to destroy them. When the ship collides with any of my islands, the island will seem to disappear but after further investigation, I observed...

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Manually created gravity too powerful

I've written a code that scans the level for Planets, then depending on the distance and their mass, it calculates a force of gravity that it applies to the SpaceShip. I'm using Newton's law of...

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How to make an objects mass increase the longer its air born?

using 3D physics how can I increase an object's mass the longer it's in the air. what would be the best way to go about this? Thanks for any help if possible. I'm currently coding in C#

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Can I make mass and density constant independent of Collider 2D size?

I am currently messing around with 2D buoyancy effectors for a sprite based game. I have made a swimming animation for the player object that changes the size of the collider boundaries frame by frame....

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How do I detect the percentage of velocity lost due to cumulative colissions?

I have two spheres which are being pushed away from one another. The force applied to each object is determined by their relative mass, so that if sphere 1 has a mass of 1, and sphere 2 has a mass of...

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How to give dynamically add mass to a gameobject from...

I am trying to dynamically add mass to my gameobject by its size. My gameobjects are from a housing dataset, so things that may appear large for example a hollow box should not be that heavy. Any ideas

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Why is my avatars pivot and mass center to the right instead forward?

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How can I make mass influence the effects of a collision?

I have two objects, the player and a testcube, collide with each other. I want the player to be pushed farther away if I increase the mass of the cube. I thought that increased mass meant increased...

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Adding weight to steam VR Throwable prefab

Hi so I've been playing around with Steam VR (using the HTC Vive) and I've got a cool script that allows the player to turn into a giant (by increasing the Player -parent obj that all the other VR...

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Object scale effects to speed

I have FirstBall with CircleCollider2d and Rigidbody2d. I added a child to my object which have only a CircleCollider2d component. I have another SecondBall with CircleCollider2d and Rigidbody2d. Both...

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Attaching a "Mass" variable to all or most gameObjects and how to access them

So I'm making a simple game where you move around and eat things smaller than you. I would like to attach a simple variable to game objects to give them a "mass" and check to see that if they are...

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Can I control mass density of colliders in a rigidbody independent of their...

I am building a 3D rigidbody physics simulation with modular attachable components. I have a single rigidbody on a parent object, and as I attach or remove modules I add to or subtract from the parent...

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C# creating an array that holds coordinate points

I am working on a C# script for use with unity that will act as a gravity organizer (my term). For this I want the script to locate all objects that have a mass (a float that will assigned) and store...

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Can you calculate approximate Speed of an object knowing the distance it...

If you know the weight of both objects, and the distance an at rest moved (object "a") after being struck by the other object (object"b"), and the approximate friction (an ice covered road), Could you...

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Mass apply bake into position to all animations

Hello, I was wondering if there was any way to apply bake to position (rotation, x, z, and y axis) to every animation on a model. After importing 20 models each with 30 animations going one by one...

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right value of gravity of multiple objects standing on eachothers

I have multiple gameObjects with collider and rigidbodies and when I put some value of gravity the bottom ones get squeezed. I need to know what is the right value to put in mass and gravity so they...

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Calculating rigidbody mass

Hey so im trying to realistically calculate the mass of a rigidbody according o this post --> http://answers.unity3d.com/questions/177563/what-unit-is-rigidbody-mass-based-on.html a rigidbodys mass...

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How does wheelcollider mass factor into rigidbody mass?

Let's say I have a car with a rigidbody mass of 1500 and four wheelcolliders with a mass of 20 each. Is the mass then, of the entire car, 1580, or is it still 1500, but the car without the...

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calculate force on impact

im trying to calculate the force an object gets hit by when i swing a bat at it or throw it against the wall im not sure why this dosent work as it has worked in the past for me void...

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