Hey Guys,
I a GameObject that has a Rigidbody2D on it and I want to be able to jump on it without it moves. So first thought I have was like, I'll check isKinematic, but then I realised that my OnTriggerEnter2D wasn't called anymore. So I sort of patched the problem by putting a huge mass on my rigidbody like 10000000, but I don't find this really clean. Does some one has an idea for this ?
Thanks a lot for your time,
Claude
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