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Calculate objects' mass based on density and volume

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Hello, I'm trying to calculate objects' masses based on density and volume. Imagine I have a Box2DSprite and it is 1,1 (x,y), I could use mass=density*Box2D.localScale.x*Box2D.localScale.y and calculate it. I want to order the boxes in a GameObject called Boxes and then they are parents. I want to calculate **each** box weight/mass **individually** based on the formula and then apply to the objects! How could I do this? Code in JS: #pragma strict var Density:float=1000; function Start(){ var Rigidbodies=gameObject.GetComponentsInChildren(Rigidbody2D); var Transforms=gameObject.GetComponentsInChildren(Transform); for (var Tfm : Transform in Transforms) for (var Rb : Rigidbody2D in Rigidbodies) Rb.mass=Density*Tfm.localScale.x*Tfm.localScale.y; }

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