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Rigidbodies push other rigdidbodies

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I am trying to set it up so that my character which has a rigidbody will not push a wall, which is also a rigid body. I tried using, Mass, but I found that more Mass ≠ more Weight. Is there a way to make a rigid body that cannot be pushed by another rigidbody? As an example: A car hits a wall and stops. Rather then, a car hits a wall and pushes the wall.

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