I have a client/server game which has spaceships flying about a scene. Every now and again my server will issue the following error
**Actor::updateMassFromShapes: Can't compute mass from shapes: must have at least one non-trigger shape!**
This happens only when there are clients / spaceships connected to the server and they're moving. My spaceship transform is a little complex so i've put a picture at the following link [http://imagebin.org/267107][1] . The only things attached to the other nodes of my ship (which are not expanded in the picture) are scripts & particle systems.
I've read in other posts that this can be caused by the rigidbody (which is on my root node) not having a collider which has 3 dimensions (e.g. a plane collider).
Anyway I'm well and truly stumped, and would really appreciate any help on what's causing this error.
[1]: http://imagebin.org/267107
↧