Hi,
What is the "*Unity correct*" way to move an object with physics but make it unmovable to identical objects in the scene?
For instance, if a character is moved by physics and can move around freely, I want it to treat other characters as immovable objects even though they have similar masses.
Thanks,
What is the "*Unity correct*" way to move an object with physics but make it unmovable to identical objects in the scene?
For instance, if a character is moved by physics and can move around freely, I want it to treat other characters as immovable objects even though they have similar masses.
Thanks,