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Object scale effects to speed

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I have FirstBall with CircleCollider2d and Rigidbody2d. I added a child to my object which have only a CircleCollider2d component. I have another SecondBall with CircleCollider2d and Rigidbody2d. Both balls mass is 0.5f but scale is different: FirstBall is bigger. After giving them same impulse the FirstBall is moving slowly. Why is this happening?

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