Hi All,
float fSomeRandomFloat = 1.23F;
rigidBody2D.mass = fSomeRandomFloat;
... does not work in C#. I cannot find another way to do this. Please skip this question if you only want to say, "just set it in the editor", because I need to change the mass at run time.
I noticed in other threads that there was a problem but it says it was fixed in 4.3 however I am running 4.3.4 and it works on the Windows side but not on the Mac side. Is there a fix for this?
Any help is appreciated!
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