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Adding Collider2D changed physics on race car.How to compensate for mass loss...

AS YOU CAN SEE THE PIVOT IS IN THE BACK ,DOWN, BUT THE CAR BEHAVES LIKE ITS MORE IN THE MIDDLE,(PUTTING PIVOT TO MIDDLE NOR TO THE TOP HELPS),I TRIED ADDING COUNTER WEIGHT OR NARROW COLLIDERS BUT STILL...

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Modifying mass of all objects

Hello! I am having a rather strange problem at the moment with one of my Unity programs. The issue is that I need to define mass in terms of kinetic energy, so whenever a script or physics function...

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How to add a script to an object via another script

Hello! I am having a rather strange problem at the moment with one of my Unity programs. The issue is that I need to define mass in terms of kinetic energy, so whenever a script or physics function...

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shrinking objects

So this script makes the gameobject shrink at a rate i chose, along with the mass. but the problem is no matter how much mass i give an object, it will loose mass at the same speed. so like if i gave...

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shrinking according to mass

so this script shrinks an at a constant rate depending on mass. so when an object enters the trigger collider, if it has more mass than this object, then this object will beguin shrinking at a rate...

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Grow objects

This script makes objects shrink. how can i make it so it makes objects grow instead? private Rigidbody rb; private float originalMass; private Vector3 originalScale; private float counter; public...

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shrinking mass and scale

with this script how can i make it so that the objects scale shrinks at the same rate as the mass shrinks, so the scale will reach 0 at the same time the mass does? float scale; private Rigidbody rb;...

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Stop Rigidbody From Being Pushed By Another But Still Move With Physics

Hi, What is the "*Unity correct*" way to move an object with physics but make it unmovable to identical objects in the scene? For instance, if a character is moved by physics and can move around...

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Rigidbodies colliding with each other ignore mass, details inside.

I am using a unity script that lets me pick up an object and walk around with it, and it follows my mouse, if you've ever played Amnesia or Penumbra you know exactly what I'm talking about. When I pick...

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Collider shapes influence simulation even when not colliding.

If I enable or disable a collider, the rigidbody behaves completely different. Even if the collider is never colliding. I already found out that adding colliders changes Center-Of-Mass and the...

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Players slips on slopes for no reason.

My player's avatar continuously slips on a slope slowly in a random direction once I apply a AddForce. The avatar has a Rigidbody and a capsule collider. I have tried to use a Physics Material and...

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Physics 2D disable collision bouncyness

Hello, I am using Unity Physics 2D for my current use-case. I want to build up a tower made of standard boxes. The box has a standard BoxCollider2D and a Rigidbody2D with standard values. There is also...

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using mass spring system in unity

Hi, I have a question and I would be appreciated if you help me. I wanted to make an elastic surface and deform it when I want. I have made a surface by some Mass springs (in fact I just created some...

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How to make a rigid body move along a specific path using my mouse?

The game features 2d circular characters that are supposed to have rectangular shaped weapons that orbit the character. The weapon is supposed to follow and point towards the mouse, but still travels...

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Mass not effecting torque

Hi all, I'm making a 2D space game where the heavier the ship gets, the harder it is to move/steer. While the linear movement is effected as the rigidbody's mass increases, the angular acceleration is...

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Apply mass to Navmesh agents on 2D top down

Hello, using the navmesh agent in unity in a 2D top down game, i wonder how the masses of bodies can be controlled: Currently my agents move on the field pushing each other away and trying to find a...

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Unity my player does not jump

In my 3d game my character doesnt jump even though using a working script. Does anybody know why this is, is it to do with anything in this screenshot. I have made sure all settings are shown in...

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My jumping script has errors

I have a player movement script in my game and a key aspect of the game is jumping however you cant because my script does not seem to work, I have a screenshot showing what may be a problem and also...

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How to not get velocity by the other objects?,How to not get force by other...

I have one dynamic rigidbody object and one cinematic. I want to force gameobject to get velocity only by gravity, not by other objects. I can't just set high mass, the other object is not dynamic?

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why does my rigidbody weight only go up to 1e+09

im building a game with space physics and the planets mass is auto caculated then set to a mass variable which is then converted to rb.mass. but when I debug.log(mass) it says a number much higher than...

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How do you mass add projects into Unity Hub?

I store all of my Unity Projects in one folder. Recently, I moved my folder with all my Unity projects to another folder. Is it possible that I can add all of the Unity projects inside my new folder...

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Rigidbodies won't collide if mass difference is too high

I have two rigidbodies with colliders attached. They both can move independently and collide each other. The thing is, when i set one of the bodies to 1000 mass and the other to 1 mass, and have the...

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Why mass not affect fall speed

Hi, I adding mass to my object to faster falling down. But its not affect the object. For faster falling down I change gravity from Physics settings but all game is affected. It always falls at the...

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How do i AddForce ignoring the mass in 2D

I want to add a force to my GameObject ignoring the mass. I found ForceMode.VelocityChange but that only works for 3D. When I try ForceMode2D I don't have the option for VelocityChange. Why does 2D...

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print the mass values of rigidbody attached with the gameobjects assigned to...

i want a script , that should have the array variable to get the multiple gameobject as a elements and print the mass values of rigidbody attached with the gameobjects assigned to the array variable....

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Set player and enemy RigidBodies so that neither can push the other

I want to set up my RigidBodies such that my player and all enemies cannot move each other when interact. Right now, my player cannot be moved by enemies, but he can push enemies around very easily, as...

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=> Rigidbody falling too slowly!

I have FirstPersonPlayerMovement script attached to a simple capsule player in my scene. It has a rigidbody, all values set to default except for some constraints. But my player falls way too slow when...

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Stop Charactercontroller pushing objects with high mass

Hi, i am currently working on trees. I want them to fall and still react to the eviorment. When the player collides with a tree thats falling it is getting pushed. I have tried to set a higher mass on...

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Determination of Collider & unnatural physical phenomena

Hello. I have just started Unity and also my native language is not English. I hope you will forgive me that I'm not good at English. I want to make a conveyor that carries objects by rotating rollers....

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Player with CC can push objects with very high mass

Hi, in my game i can chop down trees and they will fall to the ground after i apply a force on the Riggid Body. The problem is that when the tree is falling, it can get launched by the player if i run...

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